You and your opponents start the game with precisely equal resources. You command only one type of unit and have only one type of order to give those units. “A game that helps fuel the argument over whether or not video games can be art.” -NWCN Gaming GuruĪuralux is an abstract, essentialized, and simplified real-time strategy game. “Warfare has never been so cosmically beautiful, and melodic.” -HubPages Like us on Facebook below to receive the latest news and updates: The sequel, Auralux: Constellations, is available now! Download it today Ĭloud save support across devices with Google Games! Achievements and Leaderboards support! Access leaderboards in Speed and Nova Mode to compare your times with friends and the world. I-enjoy lang ang Auralux PC sa malaking screen nang libre! Auralux Panimula Hindi na tumitingin sa baterya o nakakadismaya na mga tawag sa maling oras. I-download ito sa GameLoop library o mga resulta ng paghahanap. Ngayon, maaari mong laruin ang Auralux sa PC gamit ang GameLoop nang maayos. ~E.Ang Auralux, na nagmumula sa developer na War Drum Studios, ay tumatakbo sa Android systerm sa nakaraan. The “make a good game and sell it” business model might be simplistic, but at a fundamental level, there’s still truth in it. Yes, the indie game business is increasingly crowded and unforgiving, but that doesn’t mean we should turn our backs on the kind of games we love, the kind that got us into this business in the first place. It’s been said that the game industry “ is not about making good games right now - the consumer doesn’t care enough.” I don’t think that’s true. There is no secret gimmick or trick to it, instead it was a game in its purest form – for the player and not as a money making scheme. It still manages to go strong and suggests that certain types of old-fashioned game development is viable. It’s like a quiet and humble being, just trekking along its path. The Humble SuccessĪuralux isn’t like other games that are huge and blew up like Candy Crush or Goat Simulator. He’s not sure what the secret to his game’s momentum was though. It’s not like the word-of-mouth where things go viral and explode but the kind where people have fun and then tell their friends about the game and it goes from there. McNeill believes part of it was the due to the game’s business model, but the biggest reason being that Auralux was sustained by word-of-mouth exposure. So he felt very thankful towards the Reddit community. McNeill felt that without that initial explosion of attention and support, he would have went on to another project. He eventually partnered with a small team called War Drum Studios and built the mobile version of Auralux. Once that happened there were several indie studios that contacted him because they wanted to bring Auralux to other platforms besides just PC. Once the announcement of the free download was posted, it hit the front page and on the first day there was close to 60,000 downloads. There was no way for him to limit the number of downloads but there wasn’t much more for him to lose at that point. In 2011, McNeill was able to find some beta testers and development advice on Reddit which was able to give him the idea for how to escape obscurity and give to the community simultaneously – giving out the game for free with no strings attached on Reddit as a gift for the community that supported him. The good news is it still changed his life and it allowed him to quit his job, focus completely on developing indie games, work on experimenting on risky projects like early VR games, and create a sequel to Auralux which was just announced. However, even with the success, he only saw about a quarter of every dollar that Auralux earned, and that was received gradually over the last 5 years. Even to this day, he still has a hard time comprehending what happened. With the low expectations, the numbers completely blew McNeill away. Auralux grossed over $800,000 since its launch and has been downloaded over 1.8 million times. You read this and you’re probably thinking that by all means, should this project have failed. McNeill said, “When I first released it, I told my friends that I’d consider it a success if it earned enough money to pay for dinner at the campus burrito joint.” So there was no expectation or hope for the title. Not just that but it was a mobile game with a very steep difficulty curve that had no multiplayer features, and it was a free-to-play model that was not the usual. I mean, it was created by a single student developer, had little press attention, and had no real appeal on the internet. Auralux, E McNeill’s first commercial game, was created 5 years ago and was supposed to be a failure in every way possible if you look at it.
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